Video games have become a significant and influential part of mainstream culture. Consequently, historical game studies have rapidly evolved into a new field of study over the last two decades. The objective of this conference is to direct attention towards two aspects of video games that have received comparatively little scholarly attention; firstly, the representations… Continue reading So(cially) Ancient! Representing Ancient and Early Medieval Social, Ethnic and Religious Realities in Video Games
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video games
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2 events,Finnish Institute at Athens 22-23 October 2026 Please find the conference programme below. It is also available on the conference web page https://lukkarij.wixsite.com/socially-ancient. Participation is possible both in Athens and on Zoom. Due to limited seating capacity at the conference venue, we kindly encourage you to participate remotely. The seats will be primarily reserved for… Continue reading So(cially) Ancient! Representing Ancient and Early Medieval Social, Ethnic and Religious Realities in Video Games |
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